AI Insights · Timothy · July 2022
Top 5 Gacha Games Performance in the United States Q2 2022
Explore the performance of the top 5 Gacha games in the United States during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Gacha games in the United States showcased diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
8 Ball Pool™ by Miniclip.com saw a decline in weekly revenue from $1.2M in late March to approximately $692K by the end of June. Weekly downloads fluctuated around the 180K mark, while weekly active users showed a slight decline from 2.5M in late March to about 2.3M in early June, before rebounding to around 2.5M by the end of the quarter.
Sonic Forces PvP Racing Battle from SEGA experienced a peak in weekly downloads at 246K in mid-April, followed by a decline to roughly 115K by the end of June. Weekly revenue peaked at about $93K in mid-April and settled around $64K by late June. Weekly active users peaked at 988K in late April and saw a slight decrease to approximately 853K by the end of June.
Dislyte, published by Farlight Games, had a notable launch with weekly revenue skyrocketing to over $2.1M in early May and peaking at $3M in mid-May. However, by the end of June, revenue decreased to around $827K. Weekly downloads started strong at 905K in early May but dropped to about 31K by late June. Weekly active users also saw a peak of 628K in mid-May, declining to approximately 198K by the end of June.
Ni no Kuni: Cross Worlds from Netmarble Corporation launched with impressive numbers, peaking at $1.9M in weekly revenue by late May. However, this figure dropped to about $327K by the end of June. Weekly downloads started at 859K in late May but saw a significant decline to around 17K by the end of June. Weekly active users followed a similar trend, starting at 697K and decreasing to approximately 107K by the end of June.
Mario Kart Tour by Nintendo Co., Ltd. showed stable weekly revenue, hovering around $300K to $400K throughout the quarter. Weekly downloads remained consistent, ranging from 75K to 107K. Weekly active users saw minor fluctuations, starting at 736K in late March and ending at around 710K by the end of June.
These insights illustrate the dynamic nature of the Gacha games market in the United States. For more detailed data and insights, visit Sensor Tower.